

- #TOBIN RUNNING SHEEP DIRECTIONS HOW TO#
- #TOBIN RUNNING SHEEP DIRECTIONS FULL#
- #TOBIN RUNNING SHEEP DIRECTIONS PLUS#
#TOBIN RUNNING SHEEP DIRECTIONS FULL#
I clicked when it was on the 9, and, fortunately, it just went back to a standard full screen anyway, and I went back into settings and the default resolution appeared in the window again, and I was able to set it to about my resolution with no further trouble. I had one glitch with it: while trying to change the resolution in the settings screen - not a necessity at all, just thought matching my monitor's resolution might make it run smoother on this old computer - I clicked the button too fast and the resolution numbers went away and the tiny window with them in it went black, and them showed a 5, then blank, then a 9. Of course, you can only go so far with these accomplishments and escape teleporters popping up while your in the middle of trying to place arrows. To do it the standard way instead, sheep to destination, you have to be very quick to avoid leading your sheep to fall off the maze and into endless space.

Much like playing tower defense, in that respect. One tip: at least with the easy mode, place your arrows backward and work towards the sheep from their destinations, setting up as much of the route as you can and until you place the arrow closest to the sheep and watch your sheep escape, assuming you've done it correctly. The moral is you'll have to watch for the animations and ferret out their meaning, as well as the meaning to any other symbols/occurrences or you'll have to be either a psychic or a genius to avoid getting lost, which is why I suspect so many of the Big Fish commentators gave up. credit 1st time as the teleporter appeared before the last light fountain and I missed having the sheep run over/into it. Though on the 1st level this happened I didn't get max. In fact, on that 1st level they occur - 3 of them - you have to run over the 1st 2, or the escape method, a teleporter that's present on the earlier levels, doesn't appear. These energy lights/fountains occur, so far 1 at a time, and you've got to get the sheep to run over it.

This is an accomplishment that you must at least partly accomplish or the sheep can't escape.

On level 4 (or 3?, i forget, but it's not relevant), you see an animation that shows sheep and a sort of light fountain. Although - again not explained - you can remove old arrows by clicking on them and your count will go back up. But you need to save 55 sheep at the beginning in, again, how many levels, I have no clue? The symbol on the right turns out to be how many arrows you can drop per level. The 1st is how many sheep you need to liberate in a total of, well, what? Are there sections? I didn't flip ahead in the levels to see if they're grouped somehow.
#TOBIN RUNNING SHEEP DIRECTIONS PLUS#
As I hinted, you might be able to go back outside the arrow and left click and start your circular motion again, or maybe not, the movement mechanics are less than responsive, a touch sloppy, so it's a bit hard to be sure.Īnother example of instruction by inference is a symbol with numbers below the maze and another in the right hand corner that has a plus sign and a number. If you click in the block that has the arrow in it again, the arrow goes away. In the case of rotating the arrows, with the left button still down, you move the cursor outside the block you've dropped the arrow in, and then you make a circular motion in either direction to get the arrow to point the way you want it. On the second level you'll see an animation that shows you what to do - if you can grasp it - and it's this kind of implied rather than clearly spelled out set of instructions that seem to mark this game. Or leftish to be more accurate because the mazes are usually oriented on the diagonal, but the arrow usually points somewhere towards the left side of the screen. DO NOT LIFT YOUR FIGURE OFF OF THE LEFT BUTTON, or you'll have to start over in most cases, though sometimes I think I've been able to move an arrow that I've already placed, but maybe not. You left click to place an arrow and it needs to go on a square that the sheep will pass over.
#TOBIN RUNNING SHEEP DIRECTIONS HOW TO#
The key level is #2, which shows how to point the arrows in the correct directions. In any case, the easy setting gives you 5 minutes to figure out the level. Better instructions would make this game more attractive. Well, the Big Fish folks were wrong about most of it, but right about 1 thing.
